INSCAPE
Thursday, 08 January 2009 11:13
Martyn Dade-Robertson

INSCAPE was a European 6th Framework Project to develop suite of software tools for interactive storytelling. The project involved a consortium of 14 European Partners and was completed in September 2008. Newcastle University collaborated on the project through Culture Lab and was involved as an End User, Research and Design Partner. We mostly worked on the GUI (Graphical User Interface) for the Software as well as the interaction paradigms involved in ‘Visual Scenario Representation for Interactive Story Telling’ Although it its unlikely that INSCAPE will be taken forward as a commercial or research project in its current form, parts of the project have survived and may be taken further in future funding applications. In particular through the EPIC project which is currently being incubated by Newcastle University, KTH, and Digital Video.
Last Updated on Thursday, 08 January 2009 12:29
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Discursive Formations
Thursday, 08 January 2009 11:12
Martyn Dade-Robertson
Discursive Formations was a small scale AHRC funded workshop around themes of space, narrative and technologies in museums. Although part of the initial team who obtained the funding the project was eventually run by Stanslav Roudavski with Francois Penz as the principle investigator at Cambridge University through the Department of Architectures Digital Studio. The phrase 'Discursive Formations' comes from Michael Foucault and, in terms of this project, refers to the organisation of physical objects and the semantic meanings given by their placement. The Workshop was held in Spring 2008. More information on the event can be found here.
Taxon Space
Thursday, 08 January 2009 11:11
administrator

Taxon Space was a 3 month project conducted at Microsoft Research in Cambridge in 2005 into the application of architectural theories on the visualisation of Inverted Indices, which are the data structures underlying search engines like MSN Search and Google. Taxon Space is a piece of software which uses a tree mapping algorithm to create a term territory – organising categories of document objects as they relate to the terms they contain. In the short time available it was only possible to do a small test demonstrator based on the visualisation of a corpus 30,000 documents. The work has been written up as part of my PhD. And we are currently exploring ways in which the project can be extended as a more long term endeavour.
Last Updated on Friday, 16 January 2009 14:44
AMUC
Thursday, 08 January 2009 11:09
administrator

The AMUC (Associated Motion Capture User Categories) project, which finished in 2007, looked into the development of a system for the storage and retreival of motion capture archives for a range of purposes. AMUC was a small scale project conductded at Newcastle University. Babel Studio involvement was predominantly on the design of the documentation material and speculation on a likely system. The official introductory text is as follows: "Performing arts use motion capture tools for activities ranging from live, staged productions to creative screen-bound works, choreographic notation and archiving. These activities have shaped original interdisciplinary platforms combining artistic performance skills with research from sectors such as biomechanics, sensor development, information processing and display. Because performing artists can accurately reproduce complex gesture and adopt novel creative approaches to interfaces, they are a valuable test population for developers working on the tracking of human movement. In addition to biomedical sectors where movement is monitored for diagnostic or corrective purposes, motion capture libraries are of growing use in the cinematographic and games industries, and in edutainment, advertising, training manuals and simulators. While captured human movement data theoretically interests a variety of end-users, its actual usefulness depends on how effectively data retrieval and analysis can be performed. Current Grid developments open up cross-sector affordances, making human motion capture a rich area of interdisciplinary investigation twenty years after the animation industry first teamed up with biomechanics experts. Mutualised stored data can be distributed across diverse services scaled to meet user needs. Software for analysis and visualisation of raw motion capture data may be customised for a given sector or, conversely, translated as widely used commercial packages. Search engines for data retrieval may be piloted by sector-specific or generic user requests. In addition to using the Grid to retrieve and process available data, users may require repositories where they can upload research efforts for sharing with and feedback from peers."
Last Updated on Thursday, 08 January 2009 12:35
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