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Papers

Associated Motion Capture User Categories

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Pub Date: Forthcoming 

Venue: Philisophical Transactions of the Royal Society 

Authors: Sally Jane Norman, Sian E.M. Lawson, Patrick Olivier, Paul Watson , Anita M-A. Chan , Martyn Dade-Roberston, Paul Dunphy, Dave Green, Hugo Hiden, Jonathan Hook, Daniel G. Jackson

The AMUC project consisted of building a prototype sketch retrieval client for exploring motion capture archives. High dimensional datasets reflect the dynamic process of motion capture and comprise high-rate sampled data of a performer’s joint angles; in response to multiple query criteria, these data can potentially yield different kinds of information. The AMUC prototype harnesses graphic input via an electronic tablet as a query mechanism, time and position signals obtained from the sketch being mapped to the properties of data streams stored in the motion capture repository. As well as proposing a pragmatic solution for exploring motion capture datasets, the project demonstrates the conceptual value of iterative prototyping in innovative interdisciplinary design. The AMUC team was composed of live performance practitioners and theorists conversant with a variety of movement techniques, bioengineers who recorded and processed motion data for integration into the retrieval tool, and computer scientists who designed and implemented the retrieval system and server architecture, scoped for Grid-based applications. 

 

 

Supporting the creation of hybrid museum experiences

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Pub Date: September 2009 

Authors: Boriana Koleva, Stefan Rennick Egglestone, Holger Schnadelbach, Kevin Glover, Chris Greenhalgh, Tom Rodden, Martyn Dade-Robertson

Venue: CHI 2009 Boston 2009 

This paper presents the evolution of a tool to support the rapid prototyping of hybrid museum experiences by domain professionals. The developed tool uses visual markers to associate digital resources with physical artefacts. We present the iterative development of the tool through a user centred design process and demonstrate its use by domain experts to realise two distinct hybrid exhibits. The process of design and refinement of the tool highlights the need to adopt an experience oriented approach allowing authors to think in terms of the physical and digital “things” that comprise a hybrid experience rather than in terms of the underlying technical components. 

Last Updated on Sunday, 25 January 2009 13:23
 

Digital Mnemonics

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Pub Date: March 2004

Venue: Digital Creativity Vol. 15, Issue 1

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Author: Martyn Dade-Robertson 

Architectural design involves a process of iteration and testing which is closely akin to practice-based research and lends itself naturally to this approach in the University environment. Academic research into the relationship between mnemonics and spatial theory reveals the significant part architecture can play in developing the design of memorable virtual environments. The art of memory, which has largely been forgotten in the 21st century, may provide a theoretical context for this research. As we increasingly rely on mechanised forms of memory storage and recall on computer screens, these synthetic memories become ever more complex, and the creation of new methods of representing them becomes pressing. To this end traditional 'Memory Arts', based in physical architecture and spatial orientation, are a fruitful source of inspiration. The concept of 'architectural mnemonics', which grows from the memory arts, requires a multidisciplinary approach for it to be fully understood. The virtual environments produced using such a theory also require input from different disciplines to allow them to be fully analysed and tested. The interdisciplinary nature of the work reflects the many sided approaches of architecture, which always include both scientific and artistic elements. Through carrying out such practice-based experimental work, both the practice and theory of architecture are advanced and extended.

Last Updated on Sunday, 25 January 2009 13:23
 

Information Architecture in Screen Based Semantic Spaces

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Date: 2007

Venue: Unpublished PhD. Thesis (Cambridge University)

Author: Martyn Dade-Robertson

An ancient tradition, which began with mnemonic systems, of making knowledge manifest through visual and spatial representation has been potentially brought to an end by the digital encoding of information. However, as new digital contexts for the representation of information have developed, so has the necessity to structure them and provide a means of access through the development of ‘information architectures’. This thesis addresses the question: where is the ‘architecture’ in ‘information architecture’ working on the hypothesis that:Architectural theories developed for the analysis and design of the physical built environment can be applied to the topologies of systems such as hypertexts as a way of analysing and designing these virtual systems.To this end, the thesis examines the notion of space as it is used to describe the representation of information in screen based GUIs. The metaphor of real architectural environments has often been used to articulate the topographical space of the screen but, beyond the metaphor, it will be shown that architectural theories are applicable as a way of considering the fundamental topological structures of systems such as hypertexts.Computer systems free information from its physical constraints, allowing for complex structures and taxonomies to emerge which, it has often been assumed, have no visual representations. This thesis challenges this assumption by addressing the concept of topological semantic space and developing the navigational schema which, it is argued, allows for the highly abstract systems, such as hypertexts, to be described spatially. This account will involve reference to a number of structuralist architectural theories which describe spatial configurations through topological structures, and will involve the consideration of space as it is used in information systems.

It is concluded that an architectural understanding of Information Architecture, developed through a design approach involving the implementation of a number of illustrative practical projects, and a theoretical approach, involving the application of structuralist theories, provides the foundation for a refocusing of the discipline of information architecture and offers significant potential for future research.   

 

Last Updated on Friday, 16 January 2009 14:45
 

Visual Scenario Representation in the Context of a Tool for Interactive Storytelling

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Date: 2007

Venue: Lecture Notes in Computer Science

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Author: Martyn Dade-Robertson

Tools, such as Macromedia Director and Flash which are commonly used in the development of interactive stories, are based upon linear means of representation i.e. timelines, reflecting their evolution from animation packages. In the development of INSCAPE, however, which is a tool dedicated to the creation of interactive stories, we have been able to readdress the notion of visual scenario representation for interactive stories through the development of a ‘Story Editor‘ component which acts as a means of organising story assets and presenting story structures as coherent patterns of information. This paper describes the process which has resulted in the development of a Story Editor component which will be released in INSCAPE’s Beta application at the end of 2007. It outlines the theoretical grounding of this work as well as providing a description of the design approach and its implications for the further development of interactive storytelling authoring tools. 

Last Updated on Friday, 16 January 2009 14:44
 



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